VZU Canvas .
WebGL, three.js, custom design systems.
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Capability
VZU Canvas
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Category
design
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Runtime
NetWit Agentic OS
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Deploy
Cloud · Hybrid · On-prem
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12
Engineers
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50+
Shipped products
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5
Regions
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1
Runtime
Scroll
VZU Canvas is the design capability in the VZU family — webgl, three.js, custom design systems. Operated by Virtual Zero Unbound Inc. (Vancouver), Plex Dubai (MENA), and Wahix (India). Ships on the NetWit Agentic OS runtime. SOC 2, HIPAA, ISO 27001 posture. Audit trail by default. RBAC at the agent level.
The position
When the surface isn't enough.
VZU Canvas is the WebGL, three.js, and custom-design-system practice. When the standard surface isn't enough — when the brief calls for a 3D product viewer, a generative art installation, a data-driven visualization, a custom shader, a WebXR experience — VZU Canvas is the practice.
We work with shaders, GLSL, custom render passes, geometry instancing, GPGPU, post-processing chains. We work with three.js, regl, raw WebGL when the brief calls for it. We work with R3F when the brief calls for declarative React. We work with the right tool for the brief, not the tool that's familiar.
VZU Canvas engineers are senior. They know the rendering pipeline, the GPU, the failure modes, the browser quirks. They know what runs at 60fps and what drops frames. They know when to use a post-process and when to bake it into the geometry. The result is a surface that feels alive. The result is a surface that earns its place on the page.
The practice, in pictures
Three things we get right, every time.
Production The proof
Marketplace. A custom marketplace UI with motion-rich browsing.
A custom marketplace UI with motion-rich product browsing, infinite scroll, GPU-accelerated image gallery, and a generative background shader. Built by VZU Canvas in 10 weeks.
- → GPU-accelerated product gallery with 60fps pan/zoom
- → Generative background shader that responds to scroll velocity
- → Custom intersection observer for infinite scroll
- → WebGL fallbacks for low-end devices (auto-detection)
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10
Weeks to ship
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60fps
Animation
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1.2MB
Bundle
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30+
Custom shaders
The engagement
How we work, end to end.
- Stack
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three.js + R3F + GLSL
Or raw WebGL. Or regl. Or WebGPU when the browser support catches up.
- Performance
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60fps minimum, target
Every scene budgeted. Frame time is sacred. LCP under 2.5s.
- Fallbacks
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Auto-degrade
If the GPU can't handle it, the static image loads. The user always gets something.
- Mobile
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Touch-optimized
Gesture controls, no hover states, no precision-click UI. Designed for thumbs.
- A11y
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Reduce motion respected
When prefers-reduced-motion is set, the WebGL fades to the static. Always.
The VZU Canvas practice
The work, in motion.
Every brief becomes a working product in days. Every product is engineered for the long term — clean architecture, real audit trails, real operators in the loop. The VZU Canvas practice at VZU is built on senior engineering, the NetWit runtime, and a refusal to ship anything we wouldn't put on a public domain.
The VZU family