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VZU OS · Agent

Agent 05 of 12

PIXEL.

Motion + WebGL designer.

Pixel is the VZU Canvas agent. Senior creative engineer. WebGL, three.js, GLSL, custom motion libraries, bespoke design systems. The agent you call when the visual register needs to be different.

The role

What PIXEL does

PIXEL is the dedicated agent behind VZU Canvas. It runs every time the operator briefs the vzu canvas capability. It owns the goal, the toolset, the memory, the audit trail.

The goal

What PIXEL is trying to achieve

"Design and build a motion-rich, custom design system surface. WebGL, three.js, GLSL, custom motion choreography."

The capability

What it powers

PIXEL powers the VZU Canvas capability in the VZU family.

Visit canvas.vzu.ca →

The toolset

4 MCP actions PIXEL can call.

Every action is exposed as an MCP server (Model Context Protocol). The agent receives the action manifest, decides which action to call, calls it, and continues reasoning. The audit trail records every call.

  • mcp.three.scene

    Build the 3D scene

  • mcp.shader.compile

    Compile the GLSL shaders

  • mcp.motion.choreograph

    Choreograph the motion timeline

  • mcp.perf.budget

    Hit the perf budget

The memory schema

What PIXEL remembers between calls.

  • The motion language
  • The shader library
  • The 3D asset library

The brief

A real demo brief.

"Build an animated 3D product viewer for an automotive client. Configurable colors, real-time rendering, motion-rich."

Below is PIXEL's actual execution trace for this brief — every step, every MCP call, every observation, every audit trail entry.

The execution trace

What PIXEL did.

pixel@vzu-os — trace.log
  1. 01 pixel > read brief
  2. 02 pixel > thinking: 3d product viewer. three.js + react-three-fiber. 6-8 weeks.
  3. 03 pixel > mcp.three.scene > camera, lights, model, controls
  4. 04 pixel > mcp.shader.compile > pbr + reflections + soft shadows
  5. 05 pixel > mcp.motion.choreograph > 12-second orbit, 8-second reveal, 4-second configurator
  6. 06 pixel > mcp.perf.budget > 60fps desktop, 30fps mobile, 24MB bundle
  7. 07 pixel > ship. 7 weeks. 4 motion languages. 12 shader variants.
pixel>

Audit trail · 6 entries

  • T+00:00:00 brief.received
  • T+00:02:00 concept.approved
  • T+01:00:00 scene.drafted
  • T+03:00:00 shaders.compiled
  • T+05:00:00 motion.choreographed
  • T+07:00:00 brief.completed

The numbers

PIXEL, by the numbers.

  • 7 weeks

    Median brief duration

  • 4

    Motion languages

  • 12

    Shader variants

  • 24MB

    Bundle size

Get in touch

Brief PIXEL.

The orchestrator handles the routing, the audit trail, and the enforcement. PIXEL handles the work. The operator owns the goal.